Saturday, August 20, 2011

First GW2 5v5 PvP Map

The first map is called Battle of Kyhlo. It features 3 conquest points (first to 500), two player-controlled trebuchets, and destructible environments. Arenanet did an amazing job on most fronts. It looks really good, but my favorite part is the use vertical space. There are lots of ramps, walkways, places to jump too/from, roofs to run along etc. There are so many ways to move around the map that aren't necessarily obvious at first glance. They've clearly put a lot of thought into allowing players to get creative with how they move around.

I think my only complaint with the layout of the map is that the clocktower is too confined. The objectives encourage teams to split up at times, but most of the biggest fights (3v3s/4v4s/5v5s) will likely take place around the central point. Taking that into consideration it makes sense for the outlying points to be more confined spaces, like the top of a tower, while the middle point is more open and spacious. This gives you lots of nooks and crannies to duck behind during the small fights (1v1s and 2v2s) at the outlying points, and room to spread out and maneuver during the big team fights at the middle point.

The clocktower point seems like a bit of a clusterf^__^* fight now.

It's probably not important enough to warrant a change, especially since the whole map was designed around having the massive clocktower as the visual centerpiece and it's looking very pretty polished at this point, but it's something to consider for future maps.

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